Skip to content
Docs

What is missing in editor 0.4.0

What the editor 0.4.0 does not do yet, how the interface shows it and what you can do in the meantime, so that you do not look for a button that does not exist.

DescribesEditor 0.4.0 For creating without programming

On this page

Editor 0.4.0 does not hide what it lacks: it shows it disabled or with a label, and does not fake it. This page gathers it all in one place.

What does not exist yet#

MissingHow you see it in the editorWhat you can do today
Open world editorIn Details, with nothing selected, the Open world category carries the label editor: coming soon. It shows the seed, the blocks and the biome table, without letting you change them.The world shows in the viewport, plays and exports. The biome table, the blocks and the generator are changed with a text editor under terreno, inside the scene file, and the editor reads them again when the project opens. The format is in Open world.
Online multiplayerIn New game, the option is disabled with coming soon. On the Game card, the box is too.Play with several people on the same computer: Local multiplayer. If a project already declares the online mode, the editor keeps it without touching it.
2D prefabsThey do not appear. No control names them.The pieces with a sprite that come with an example are duplicated in the scene like any other piece.
TeamsThey do not appear: there are no spawn points per team and no rules "for the team".In the editor, nothing equivalent.
Online publishingThe Game card and the Export dialog say so: "Online publishing does not exist yet."Share the .ggx file. It opens in the launcher: Import a .ggx.
Cloud service for the AIIn Settings: "not published yet." It only lets you enter your own address.A model on your computer, or the basic assistant: AI assistant.

| Textures on the cube terrain | When you export a drawing, Cube terrain block only takes its average color. | Paint the block with flat colors. Textures do go on pieces, flat pieces and models. | | Credits on screen | The Game card says so under Credits of imported assets: the credits go inside the .ggx, but the game does not show them yet. | If a license asks you to credit the author, credit them in the game's description too. | | The assistant and assets | If you ask it to create or import a model, a texture, a drawing or a sound, it answers that it does not generate them and says where the workshop and the importer are. | Use the workshop or the importer. |

The tile map and sprite editors, which were missing in 0.3.0, arrived with the asset workshop.

This is how something missing looks: labeled and with a way out.

What Blocks mode lacks#

Blocks mode arrived with 0.3.0. What it does not do yet, in short:

  • Input. Blocks use the game's buttons: jump, the two actions, click and right click. There are no arbitrary keys and no mouse position over the world: the click aims with the crosshair in the center.
  • Conversion. There is no converter from Rules to Blocks or from code to Blocks. Switch to code is one way only.
  • Assistant. It is off in a blocks project, and says so.
  • Kinds and pieces. A blocks game uses a single view and pieces: it does not take 2D / 3D hybrid or tile maps. Local multiplayer is not picked in the New game dialog: you turn it on afterwards, in the Game card.
  • Cube world. There are no blocks to look for a biome, no block hardness, no inventory with amounts, and none to change the biomes or the seed.
  • Errors and texts. An error that happens during the match shows in the Console with its line, but does not take you to the block. The texts you write in blocks go in a single language.

The full table is at the end of Blocks mode.

What the workshop and the importer lack#

WhatThe limit
The scene view does not animate clipsThe clip chosen in Details shows when you play, not while you edit.
Model cardsThey carry an icon, not a thumbnail of the model.
Importing a big modelThe conversion runs in the editor window: a big model stops it for a moment. Cancel stops between one file and the next, not inside one.
The importer's reportIt only comes out in Spanish, also with the interface in English.
Formats that are only detectedOGG, USD, Draco, KTX2 and the closed formats of other engines: the importer explains how to convert them. See Import assets.
Package limits in the Game cardWhen the Game card is narrow, some labels and the triangles column get cut off.
Test with bot on macOSCtrl+F5 clashes with system shortcuts. Use the Run › Test with bot menu.

What works with limits#

WhatThe limit
Assistant with a modelIt gets 31 of 41 requests right on the benchmark and is uneven with free-form requests. A "verified" change is not always the one you asked for. It is told in AI assistant. In 0.4.0 the assistant walkthrough was tested with a simulated provider, not with a real model.
Test bot in side viewIt does not plan jumps by itself. You have to mark the jumps as steps. See Test bot.
Test bot and hazardsIt walks around walls and gaps, but does not dodge lava or enemies. You mark where it should go.
Playing liveAn internal physics failure, which is infrequent, can cut a match off. Just play again. "Test with bot" and Export repeat the match by themselves and are not affected.
Top, front and side views of the viewportThey are for editing. They are not an exact projection: to see the game as it is played, use Game.

What was not tested#

  • macOS. The editor 0.4.0 walkthroughs (the general one, Blocks, the kinds of game, the workshop and the importer) were run on the macOS packages, on Apple Silicon and on Intel, with a real mouse and keyboard, and they passed. There are no macOS screenshots.
  • Windows. The same walkthroughs passed on Windows 11, except two cases tested only on Linux: importing into a project without write permission and opening a project with a damaged workshop document.
  • Migration. Projects made with 0.2.0 and with 0.3.0 open, validate, the bot wins them and they do not change when opened. It was tested on Linux only.
  • Dropping a folder from the desktop. It was tested with drag events created inside the page, not with a real drag.
  • The Windows installer with administrator permissions. It was really run on Windows 11, in silent mode: it installs, opens with its AI layer and uninstalls. The normal installation, with the permissions window, was not checked with a script.
  • The programs are not signed. Windows and macOS show a warning when you open them. See Download and install.

What is coming#

What is in development, with no dates, is in the Roadmap.

Next#