- GG-00
- Game studio
- Roblox / Unreal Engine / Unity
- Signal: GO
Green light for ideas worth playing.
We are a game studio in the making. We take an idea, make it playable as soon as we can, and decide with a controller in hand whether it deserves to go on. If it does, it gets the green light.
- Roblox
- Unreal Engine
- Unity
- and whatever the game needs
- Idea
- Prototype
- Green light
- Production
- Launch
- Go
01 / What we do
Three engines, one question: where does this game live best?
Roblox
L-01
Social games you can test fast. Short sessions, friends inside, frequent updates. It is where an idea meets real players in weeks, not years.
Good for
- Social experiences
- Simulators
- Obbies
- Co-op
Unreal Engine
L-02
For when the game needs muscle: 3D worlds, action that has to feel right in your hands, and visuals that hold up on a big screen.
Good for
- 3D action
- First and third person
- PC and consoles
Unity
L-03
The all-rounder. 2D or 3D, phone or desktop, small teams and short cycles. Great for finding the fun before spending on production.
Good for
- Mobile
- 2D
- Puzzles
- Cross-platform
And other platforms when needed. The engine is chosen after the idea, not before.
02 / How we work
From idea to green light
In this industry, an approved project gets greenlit. For us it is not paperwork: it is the moment we stop asking whether the game is worth making. Each stage exists to answer one question.
Stop
Prototype
The question
Is it fun?
As fast and ugly as possible. Grey boxes and a single mechanic. If it is not fun like this, art will not save it.
Ready
Vertical slice
The question
Is this how it will feel?
A short stretch that is truly finished: final art, sound and controls. A sample of what the whole game would be.
-
Green light. With the slice played, we decide. If it passes, green light. If not, back to the workshop or shelved without drama.
Running
Production
The question
How much is left?
Building the rest with a locked scope and deliveries you can play. Nothing gets in unless something comes out.
Go
Launch
The question
Is it ready for others?
Testing with outsiders, polish, shipping and listening. Launching is where the learning starts.
03 / Projects
On the table
There are no released games yet and we will not make them up. When a project gets the green light, it shows up here with a name, a platform and a date.
- GG-001
- Title
- Undisclosed
- Platform
- Undisclosed
- Status
- To be announced
- GG-002
- Title
- Undisclosed
- Platform
- Undisclosed
- Status
- To be announced
- GG-00X
- Title
- Yours
- Platform
- --
- Status
- Open slot
How we will label each project
- Concept
- Prototype
- In development
- Greenlit
- Released
Minigame / Reflexes
Meanwhile, play.
Wait for the green light, then hit it. Jump the gun and you start over.
000ms
Your best: ---
04 / The studio
Just switching on.
Green Games is a studio in the making. We have no trophy shelf and no client list to show, and we would rather say so than dress it up.
What we do have is a way of working and three rules we do not bend.
- Status
- In the making
- Switched on
- 2026
- Engines
- Roblox · Unreal Engine · Unity
- Released games
- 0, for now
- R1
Playable before pretty
An idea does not count until someone can play it.
- R2
Small and finished
We prefer a small complete game to a huge half-made one.
- R3
Say no in time
Shelving a prototype is progress too.
05 / Contact
Give us the signal.
An idea, a commission, or you want to join the studio. Keep it short; a person answers, not a bot.
Or by email hola@green.games (mailbox being set up; for now the form is the safe route)